The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged.
Racial Rating
Offense | Defense | |
---|---|---|
Military | ★★★★☆ | ★★★☆☆ |
Magic | ★★★★★ | ★★★★★ |
Thievery | ☆☆☆☆ | ★☆☆☆☆ |
Exploring | ★★★☆☆ | |
Difficulty | Hard |
Racial Abilities
- 45% Homes allowed
- Has no thief unit
- 25% defense against thievery
- Clerics are mystic units (1 mystic per acre provides 1 mage level, does not stack with Academies)
Military Units
Class |
Off/Def |
Cost | |
---|---|---|---|
Basic |
Monk |
0/0 |
50 cr |
Off |
Pegasus Knight |
6/0 |
700 cr |
Def |
Seraph |
0/5 |
500 cr |
Elite |
Paladin |
5/5 |
800 cr |
Mystic |
Cleric |
2/2 |
300 cr |
Attacking with Clerics
Although it is possible to attack with mystic units (clerics), it is highly discouraged. Clerics provide mage level only when at home, and not away on an attack. This means if you have no Academies and send out your Clerics on an attack, you will be completely vulnerable to enemy mages.
Starting Military
Class |
Off/Def |
Number of Units | |
---|---|---|---|
Basic |
Monk |
0/0 |
0 |
Off |
Pegasus Knight |
6/0 |
0 |
Def |
Seraph |
0/5 |
31,800 |
Elite |
Paladin |
5/5 |
0 |
Mystic |
Cleric |
2/1 |
2,500 |
Common Builds
Growth Mode
Type | % | Type | % |
---|---|---|---|
Homes |
45 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 3 | Mines | 25 |
Bastions | 0 | Laboratories | 0 |
Churches | 0 | Guard Houses | 15 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 2 |
Turtle Mode
Type | % | Type | % |
---|---|---|---|
Homes |
50 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 4 | Mines | 0 |
Bastions | 10 | Laboratories | 0 |
Churches | 0 | Guard Houses | 25 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 1 |
War Mode
(as Mage)
Type | % | Type | % |
---|---|---|---|
Homes |
45 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 25 | Mines | 0 |
Bastions | 0 | Laboratories | 0 |
Churches | 0 | Guard Houses | 20 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 0 |