(Adding categories) |
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+ | Please note that due to a significant overhaul of the races during Age 68+69 (2015), this information may be out of date. Please refer to the in-game guide http://alliancesatwar.com/races/ for current information. |
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+ | |||
The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged. |
The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged. |
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+ | ==Racial Rating== |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 300px;" |
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+ | |- |
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+ | ! scope="row"| |
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+ | ! scope="col"|Offense |
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+ | ! scope="col"|Defense |
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+ | |- |
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+ | ! scope="row"|Military |
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+ | |★★★★☆ |
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+ | |★★★☆☆ |
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+ | |- |
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+ | ! scope="row"|Magic |
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+ | |★★★★★ |
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+ | |★★★★★ |
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+ | |- |
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+ | ! scope="row"|Thievery |
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+ | |☆☆☆☆ |
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+ | |★☆☆☆☆ |
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+ | |- |
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+ | ! scope="row"| |
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+ | | |
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+ | | |
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+ | |- |
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+ | ! scope="row"|Exploring |
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+ | |★★★☆☆ |
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+ | | |
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+ | |- |
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+ | ! scope="row"|Difficulty |
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+ | |Hard |
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+ | | |
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+ | |} |
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+ | |||
==Racial Abilities== |
==Racial Abilities== |
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+ | *45% [[homes|Homes]] allowed |
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− | *Has no |
+ | *Has no thief unit |
− | *Clerics are |
+ | *Clerics are mystic units (1 mystic per acre provides 1 mage level, does not stack with [[academies|Academies]]) |
+ | *Starting money: +9% |
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==Military Units== |
==Military Units== |
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Line 20: | Line 56: | ||
0/0 |
0/0 |
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| class="int"| |
| class="int"| |
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− | + | 50 cr |
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|- |
|- |
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! |
! |
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Line 29: | Line 65: | ||
4/0 |
4/0 |
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| class="int"| |
| class="int"| |
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− | + | 475 cr |
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|- |
|- |
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! |
! |
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Line 36: | Line 72: | ||
Seraph |
Seraph |
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| class="int"| |
| class="int"| |
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− | 0/ |
+ | 0/5 |
| class="int"| |
| class="int"| |
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− | + | 500 cr |
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|- |
|- |
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! |
! |
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Line 45: | Line 81: | ||
Paladin |
Paladin |
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| class="int"| |
| class="int"| |
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− | + | 5/5 |
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| class="int"| |
| class="int"| |
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− | + | 800 cr |
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|- |
|- |
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! |
! |
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Line 54: | Line 90: | ||
Cleric |
Cleric |
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| class="int"| |
| class="int"| |
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− | + | 2/2 |
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| class="int"| |
| class="int"| |
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− | + | 300 cr |
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+ | |} |
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+ | |||
+ | ==Attacking with Clerics== |
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+ | Although it is'' possible ''to [[attacking|attack]] with mystic units (clerics), it is highly discouraged. Clerics provide mage level only when at home, and not away on an attack. This means if you have no [[Academies]] and send out your Clerics on an attack, you will be completely vulnerable to enemy mages. |
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+ | |||
+ | ==Common Builds== |
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+ | ===Growth Mode=== |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;" |
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+ | |- |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | |- |
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+ | |Homes |
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+ | | |
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+ | 45 |
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+ | |Farms |
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+ | |10 |
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+ | |- |
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+ | |Walls |
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+ | |0 |
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+ | |Weaponries |
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+ | |0 |
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+ | |- |
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+ | |Guilds |
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+ | |3 |
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+ | |Mines |
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+ | |25 |
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+ | |- |
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+ | |Bastions |
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+ | |0 |
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+ | |Laboratories |
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+ | |0 |
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+ | |- |
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+ | |Churches |
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+ | |0 |
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+ | |Guard Houses |
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+ | |15 |
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+ | |- |
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+ | |Barracks |
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+ | |0 |
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+ | |Hideouts |
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+ | |0 |
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+ | |- |
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+ | |Academies |
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+ | |0 |
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+ | |Yards |
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+ | |2 |
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+ | |} |
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+ | ===Turtle Mode=== |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;" |
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+ | |- |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | |- |
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+ | |Homes |
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+ | | |
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+ | 50 |
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+ | |Farms |
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+ | |10 |
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+ | |- |
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+ | |Walls |
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+ | |0 |
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+ | |Weaponries |
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+ | |0 |
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+ | |- |
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+ | |Guilds |
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+ | |4 |
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+ | |Mines |
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+ | |0 |
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+ | |- |
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+ | |Bastions |
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+ | |10 |
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+ | |Laboratories |
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+ | |0 |
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+ | |- |
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+ | |Churches |
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+ | |0 |
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+ | |Guard Houses |
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+ | |25 |
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+ | |- |
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+ | |Barracks |
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+ | |0 |
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+ | |Hideouts |
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+ | |0 |
||
+ | |- |
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+ | |Academies |
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+ | |0 |
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+ | |Yards |
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+ | |1 |
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+ | |} |
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+ | |||
+ | ===War Mode=== |
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+ | (as Mage) |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;" |
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+ | |- |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|% |
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+ | |- |
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+ | |Homes |
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+ | | |
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+ | 45 |
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+ | |Farms |
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+ | |10 |
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+ | |- |
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+ | |Walls |
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+ | |0 |
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+ | |Weaponries |
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+ | |0 |
||
+ | |- |
||
+ | |Guilds |
||
+ | |25 |
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+ | |Mines |
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+ | |0 |
||
+ | |- |
||
+ | |Bastions |
||
+ | |0 |
||
+ | |Laboratories |
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+ | |0 |
||
+ | |- |
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+ | |Churches |
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+ | |0 |
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+ | |Guard Houses |
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+ | |20 |
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+ | |- |
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+ | |Barracks |
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+ | |0 |
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+ | |Hideouts |
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+ | |0 |
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+ | |- |
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+ | |Academies |
||
+ | |0 |
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+ | |Yards |
||
+ | |0 |
||
|} |
|} |
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[[Category:Races]] |
[[Category:Races]] |
Latest revision as of 17:46, 4 March 2016
Please note that due to a significant overhaul of the races during Age 68+69 (2015), this information may be out of date. Please refer to the in-game guide http://alliancesatwar.com/races/ for current information.
The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged.
Racial Rating[]
Offense | Defense | |
---|---|---|
Military | ★★★★☆ | ★★★☆☆ |
Magic | ★★★★★ | ★★★★★ |
Thievery | ☆☆☆☆ | ★☆☆☆☆ |
Exploring | ★★★☆☆ | |
Difficulty | Hard |
Racial Abilities[]
- 45% Homes allowed
- Has no thief unit
- Clerics are mystic units (1 mystic per acre provides 1 mage level, does not stack with Academies)
- Starting money: +9%
Military Units[]
Class |
Off/Def |
Cost | |
---|---|---|---|
Basic |
Monk |
0/0 |
50 cr |
Off |
Pegasus Knight |
4/0 |
475 cr |
Def |
Seraph |
0/5 |
500 cr |
Elite |
Paladin |
5/5 |
800 cr |
Mystic |
Cleric |
2/2 |
300 cr |
Attacking with Clerics[]
Although it is possible to attack with mystic units (clerics), it is highly discouraged. Clerics provide mage level only when at home, and not away on an attack. This means if you have no Academies and send out your Clerics on an attack, you will be completely vulnerable to enemy mages.
Common Builds[]
Growth Mode[]
Type | % | Type | % |
---|---|---|---|
Homes |
45 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 3 | Mines | 25 |
Bastions | 0 | Laboratories | 0 |
Churches | 0 | Guard Houses | 15 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 2 |
Turtle Mode[]
Type | % | Type | % |
---|---|---|---|
Homes |
50 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 4 | Mines | 0 |
Bastions | 10 | Laboratories | 0 |
Churches | 0 | Guard Houses | 25 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 1 |
War Mode[]
(as Mage)
Type | % | Type | % |
---|---|---|---|
Homes |
45 |
Farms | 10 |
Walls | 0 | Weaponries | 0 |
Guilds | 25 | Mines | 0 |
Bastions | 0 | Laboratories | 0 |
Churches | 0 | Guard Houses | 20 |
Barracks | 0 | Hideouts | 0 |
Academies | 0 | Yards | 0 |