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MagicEdit

Success Rate formula for all magic spells:

$ ((MageLevelSuccessRate)\cdot \left(1-\frac{Churches\cdot 3}{Land}\right) \cdot \left(1-SealOfDeflection \right)\cdot $ $ (1-RacialProtection)\cdot(1-RacialCastingFailure)) $

Where:

  1. Mage Level Success Rate: See Below
  2. Chruches: Number of total enemy Churches
  3. Seal of Deflection active: 0.15
  4. Racial Protection (Nazgul, Mori Hai): 0.25
  5. Racial Casting Failure (Nazgul): 0.25

2-4 are only included when not casting on yourself

Maximum Success Rate (MAX) = 96.66%

Mage Level Success RateEdit

When casting on yourself:

$ \left(\frac{SpellChance\cdot(ML+(ML>(12-ML))\cdot(ML-(12-ML))+10)}{(12-ML)+10}\right)\div 300 $

or*

$ \frac{290}{300} $

*Whichever is Smaller

Where:

  1. Spell Chance: See Below
  2. ML: Your Mage Level
  3. If your ML is greater than 8, (ML > (12- ML)) is 1
  4. If your ML is less than or equal to 8 (ML > (12- ML)) is 0
  5. (12 - ML) cannot be less than 4


When casting on someone other than yourself:

$ \left(\frac{SpellChance\cdot(ML+(ML>TargetML)\cdot(ML-TargetML)+10)}{TargetMageLevel+10}\right)\div 300 $

or*

$ \frac{290}{300} $

*Whichever is Smaller

Where:

  1. Spell Chance: See Below
  2. ML: Your Mage Level
  3. Target ML: Target's Mage Level
  4. If your ML is greater than target's ML (ML > Target ML) is 1
  5. If your ML is less than or equal to target's ML (ML > Target ML) is 0
Spell ChanceEdit
Self Spells Spell Chance
Spell Spell Chance
Elendian 175
Matawaska River 175
Lord of Harvest 200
Quanta 160
Ciorin's Blessing 100
Deam's Hunt 100
Race Spells Spell Chance
Spell Spell Chance
Mortality 100
Deep Forest 100
Conjured Focus 100
Pestilence 100
Brood 100
Divine Interventi 100
Alliance Spells Spell Chance
Spell Spell Chance
Seal of Deflection 70
Fountain of Resu 100
Heal 50
Intel Spells Spell Chance
Spell Spell Chance
Vision 200
Fly Over 100
Inner Sight 220
Dark Spells Spell Chance
Spell Spell Chance
Mystical Rust 120
Poison 180
Wrath of Cyclops 120
Fear 150
Magical Void 60
Fireball 120
Lightning Bolt 120
Meteor Storm 110
Juranimosity 150
Cleanse 200
Wrath of XENE 120
Earthquake 90
Dragonmage 70
Enchantress Salem 80
Winds of Distress 80
Enforced Honesty 150
Rupture 110

Self SpellsEdit

Self Spells
Spell \ Own ML 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18+
Elendian 31% 35% 40% 45% 51% 58% 74% 92% MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX
Matawaska River 31% 35% 40% 45% 51% 58% 74% 92% MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX
Lord of Harvest 35% 40% 46% 52% 59% 67% 84% MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX
Quanta 28% 32% 36% 41% 47% 53% 68% 84% 91% MAX MAX MAX MAX MAX MAX MAX MAX MAX
Ciorin's Blessing 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX
Deam's Hunt 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX


Race SpellsEdit

Race Spells
Spell \ Own ML 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18+
Mortality 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX
Deep Forest 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX
Conjured Focus 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX
Pestilence 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX
Brood 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX

Alliance SpellsEdit

 
Spell \ Own ML 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
Seal of Deflection 12% 14% 16% 18% 21% 22% 30% 37% 40% 43% 47% 50% 53% 57% 60% 63% 67% 70% 73% 77% 80% 83% 87% 90% 93% MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX
Fountain of Resu 17% 20% 23% 26% 29% 33% 42% 52% 57% 62% 67% 71% 76% 81% 86% 90% 95% MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX MAX
Heal 9% 10% 11% 13% 15% 17% 21% 26% 29% 31% 33% 36% 38% 40% 43% 45% 48% 50% 52% 55% 57% 60% 62% 64% 67% 69% 71% 74% 76% 79% 81% 83% 86% 88% 90% 93% 95% MAX

Intel SpellsEdit

Standard Success Rate (vs same Mage Level)
Spell Standard Success Rate
Vision 67%
Fly Over 33%
Inner Sight 73%

Dark SpellsEdit

Standard Success Rate (vs same Mage Level)
Spell Standard Success Rate
Mystical Rust 40%
Poison 60%
Wrath of Cyclops 40%
Fear 50%
Magical Void 20%
Fireball 40%
Lightning Bolt 40%
Meteor Storm 36.6%
Juranimosity 50%
Cleanse 66.6%
Wrath of XENE 40%
Earthquake 30%
Dragonmage 23.3%
Enchantress Salem 26.6%
Winds of Distress 26.6%
Enforced Honesty 50%
Rupture 36.6%

ThieveryEdit

Success Rate formula for all thievery operations:

$ ((1-AutoFailRate)\cdot \left(1-\frac{GuardHouses\cdot 3}{Land}\right)\cdot(1-ThievesTrap)\cdot $ $ (1-RacialProtection)\cdot(1-RacialOperationFailure)) $

Where:

  1. Auto Fail Rate: See below
  2. Guard Houses: Number of total enemy Guard Houses
  3. Thieves Trap on: 0.15
  4. Racial Protection (Nazgul, Templar): 0.25
  5. Racial Operation Failure (Nazgul): 0.25

2-4 are only included on Intel and Black Operations


Self Operations
Name of Operation Auto Fail Rate Success Rate
Weather's Light 25% 75%
Templu Amblo 25% 75%
Thieves Trap 20% 80%
Land Claim 25% 75%
Napanometry 25% 75%

Intel Operations
Name of Operation Auto Fail Rate Success Rate
Recon 20% 80%
Sneak 20% 80%
Intercept 20% 80%
Truth's Eye 20% 80%
Bribe Accountant 20% 80%
Diplomacy 20% 80%


Black Operations
Name of Operation Auto Fail Rate Success Rate
Poison Water 20% 80%
Arson 30% 70%
Wildfire 30% 70%
Tunneling 30% 70%
Thieves Rebellion 40% 60%
Engineered Explosives 30% 70%
Ambush 0% 100%

AttackingEdit

There is no randomness involved in attacking. If you send enough to win by 1 point, you will win every time. If you don't send enough, you will retreat every time.

See How to Succeed.

CalculatorsEdit

There are several useful tools to assist you in maintaining a formidable tribe and alliance.

See Tools

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