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In the world of ORKFiA, there are 4 resources: Money, Food, Wood, and Basics. The use of each resource usually determines the calibur of the player, as each resource has a different purpose, and is important during specific times.

Left over resources are usually stored in the Alliance Market, safe from being plundered or destroyed by enemy tribes.

Money[]

Mines and citizens produce money. Money is the most important resource as it is required to train troops, explore unclaimed acres, build upon those acres, and maintain a military. Having maximum allowed homes (30% for most races) is essential for having a large income.

  • 1 cr money = 2 market credits
  • Each citizen pays 2 cr in taxes each update
  • Quanta gives 10% additional income from taxes
  • Thieves may be sent to Templu Amblo for additional income

Food[]

Farms produce food. Food is required to maintain a large population (except Spirits). Without food, your tribe will starve, and population will dwindle, until you have enough to feed everybody.

  • 1 kg food = 3 market credits
  • 3 kg food can feed 20 population (population * 0.15 = amount of food eaten)
  • Lord of Harvest gives 10% increased food production
  • Thieves may be sent on Weather's Light to gather additional food
  • 20% of citizens are lost due to starvation
  • Left over food will spoil at a rate of 1 kg per every 5,000 kgs currently in the tribe.

Wood[]

Yards produce wood. Wood is required to build on barren acres.

  • 1 log wood = 34 market credits
  • Left over wood will decay at a rate of 1 log per every 10,000 logs currently in the tribe.

Basics[]

Citizens and money are required to train basic military. Basics are required to train advanced troop types.

  • 1 basic military = (basic cost)*2 + 15 market credits