Please note that due to a significant overhaul of the races during Age 68+69 (2015), this information may be out of date. Please refer to the in-game guide http://alliancesatwar.com/races/ for current information.
Once worshipped by humans, and with good reason! What they lack in military power, they make up for with incredible speed and ferocity. The raven has the uncanny ability to attack and return to a defensive position before the enemy knows what hit them.
Racial Rating[]
Offense | Defense | |
---|---|---|
Military | ★★★★★ | ★★★☆☆ |
Magic | ★★☆☆☆ | ★★★☆☆ |
Thievery | ★☆☆☆☆ | ★★☆☆☆ |
Exploring | ★★★☆☆ | |
Difficulty | Easy |
Racial Abilities[]
- 1 hour attack time even on retreats
- 75% of normal military losses
- 75% of normal damage on Blasphemy Crusade, Raze and Pillage
Military Units[]
Class |
Off/Def |
Cost | |
---|---|---|---|
Basic |
Nester |
0/0 |
30 cr |
Off |
Blackclaw |
4/0 |
250 cr |
Def |
Razorwing |
0/6 |
600 cr |
Elite |
Blackwing |
5/5 |
870 cr |
Thief |
Screecher |
0/0 |
200 cr |
Strategy[]
To avoid being commandeered or grabbed while their army is out, Ravens usually attack as close to the tick as possible (between xx:59:50 - xx:59:59). This strategy takes advantage of their 1 hour attack time while making it nearly impossible to get grabbed for land while their acres are undefended (as their army is only out for a couple of seconds).
A common tactic consists in blindly sending just a few offence againgst a raven very close to the update, hoping his troops are out for a few seconds. This move is called raven hunting and has been popular for quite a long time now. When choosing to play Ravens, expect to witness a lot of these.