Another necessity to mages, guilds allow your mage to save up mana. Every spell your tribe a
ttempts to cast costs a certain amount of mana. Guilds are vital in keeping self spells running, which may make the difference between your tribe’s survival and its doom.
- Guilds store more mana the bigger you are (see below)
- Each guild increases the regrowth of your mana by 0.125 per month, which means they are full after 8 months
Size Efficiency[]
Guilds store more MP the bigger your tribe is.
Total Acreage | 5% Guilds | Multiplier | Total MP |
---|---|---|---|
500 | 25 | 1 | 25 |
1,000 | 50 | 1.66 | 83 |
1,500 | 75 |
2.33 |
175 |
2,000 | 100 | 3 |
300 |
4,000 | 200 | 4 | 800 |
8,000 |
400 |
5 | 2,000 |
16,000 | 800 | 6 | 4,800 |
32,000 | 1,600 | 7 | 11,200 |
If size <=2000, MP =
If size >2000, MP =
Destruction[]
Magic | Earthquake |
Thievery | N/A |
Attacking | Blasphemy Crusade |