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If you don't understand everything immediately there is a legend at the bottom, with the explanation of some letters.

PopulationEdit

Total population:

$ (PopHome \cdot Homes+PopGuild \cdot Guilds+PopHO \cdot Hideouts+PopOther \cdot $ $ OtherBuildings)\cdot \left(1+Elendian+GrowthScience+\frac{Fame}{100,000}\right) $

Where:

  1. PopHome: Population per Home (see below)
  2. Homes: Total number of Homes
  3. PopGuild: Population per Guild (see below)
  4. Guilds: Total number of Guilds
  5. PopHO: Population per Hideout (see below)
  6. Hideouts: Total number of Hideouts
  7. PopOther: Population per Other Building (see below) (Farm+Mine+Laboratory+Academy+Yard)
  8. OtherBuildings: Total number of other buildings
  9. Elendian: Population Bonus attained from the spell Elendian
  10. Growth Science (if growth science is ≥ 20% then science bonus is 0.1)
Population per Building
Home Guild Hideout Other Building
Default Race 300 10 40 10
Balrog 300 5 20 5
Brittonian 300 10 65 10
Dragon 60 2 8 2
Dwarf 0 10 40 100

ProductionEdit

Tax income per citizen: $ \begin{cases}\frac{4}{1.017^\tfrac{acres}{50}} & \text{if }Land \le 2000 \\ 2 & \text{if }Land > 2000 \end{cases} $rounded down to nearest integer.

Chart 3

Tax Income per Citizen relative to Land size













Military upkeep: (THIS CALCULATION SEEMS NOT CORRECT)$ \left(\frac{RawOff + RawDef}{30} + \frac{Basics+Specs+Elites}{10} + \frac{Thieves}{4}\right)\cdot\left(\frac{Barracks}{Land\cdot 2}\right) $

Farms needed: $ \frac{FoodConsumed}{FarmProduction} $

ResourcesEdit

Income Per Resource Building
Mine Yard Farm
Default Race 400 cr 25 logs 250 kg
Balrog 200 cr 12.5 logs 125 kg
Dragon 80 cr 5 logs 50 kg
Light Elf 600 cr 37.5 logs 250 kg


Mine Production = $ IncomePerMine \cdot \left(1+\frac{GrowthResearch}{100}\right) $

Yard Production = $ IncomePerYard \cdot \left(1+\frac{GrowthResearch}{100}\right) $

Logs decayed = Amount of logs in tribe/10,000

Farm Production = $ IncomePerFarm \cdot \left(1+LordofHarvest+\frac{GrowthResearch}{100}\right) $

Food decayed = Amount of food in tribe/5,000

Food Consumed: $ Population*0.15 $

ExplorationEdit

Money Required (per acre):

$ (3000+(6\cdot Land))\cdot\left(1-\frac{GrowthResearch}{200}+\frac{Barracks}{Land\cdot 2}\right) $

Defense Required (per acre):

$ (0.025\cdot Land)\cdot\left(1-\frac{GrowthResearch}{100}\right) $

Citizens Required (per acre):

$ (70+(0.03\cdot Land)\cdot\left(1-\frac{GrowthResearch}{100}\right) $

ConstructionEdit

Cr = $ \frac{Acres^{0.96}}{10}\cdot RaceModifier $
Wood = $ 4 \cdot acres^{0.37}\cdot RaceModifier $

ResearchEdit

Research: $ \frac{R}{31.68\cdot L + 1.8 \cdot R} $
Decay: $ 0.05 \cdot L + 0.007 \cdot RPs $

Production: 1 RPS for each Laboratory

Penalty: ???

Chart 5

Research % attainable based on amount of invested research points per acre













MagicEdit

Mana Points growth: MPgr = $ \left(\frac{MP}{8}\right)\cdot\left(1+\frac{CombatScience}{100}+\frac{Barracks}{Land\cdot 2}\right) $

Mana Points: $ MP= \begin{cases} Guilds \cdot (\tfrac{1}{3} + \tfrac{size}{750}) & \text{if }Size \le 2000\\ Guilds \cdot (0.5 + \log_{4}\tfrac{size}{500}) \cdot 2 & \text{if }Size > 2000 \end{cases} $

Chart 4

Mana Points per Guild relative to Land size













ThieveryEdit

Thievery Plans growth: TPgr = $ \left(\frac{TP}{5}\right)\cdot\left(1+\frac{CombatScience}{100}+\frac{Barracks}{Land\cdot 2}\right) $

Thievery Plans:

$ TP= \begin{cases} Hideouts \cdot (\tfrac{1}{3} + \tfrac{size}{750}) & \text{if }Size \le 2000\\ Hideouts \cdot (0.5 + \log_{4} \tfrac{size}{500}) \cdot 2 & \text{if }Size > 2000 \end{cases} $

Heritage formulaEdit

See Heritage

HostilityEdit

See Hostility

LegendEdit

C = Citizens
F = Farms
L = Land
LoH = Lord of Harvest (0.1)
DF = Deep Forest (0.9)
P = Growth Science
Q = Quanta (0.1)
R = Invested Research Points
Y = Yards

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